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Archive for August, 2010

3D Cubez!

Saturday, August 14th, 2010

So I was reading up on XNA 3D Programming and I created a class that makes making 3D cubes much easier (I’ll post it in source code in a bit). I’ll also put up the main class along with it so you can see how its used (Note: if you look at the source code to Riemer’s XNA book you’ll see i got most of it from there).

The Tank game isn’t going to happen :( . I was able to make it so the tanks would lie flush on the curve along with correct(or as close as i could possibly make it) positioning of the cannon. The problem is with the explosions, there’s a lot of back and fourth with the set and get data methods which makes the game very slow and unfortunately theirs no real work around this.

Summer

Monday, August 9th, 2010

I have some things in the works atm. I’m reading up on 3D game programing and working on a 2D tank game similar to gunbound. So hopefully I can get the tank game up and running soon but it still needs a lot of work. As for the 3D programing, I hope to get a small 3D game up soon as well.