Build started 4/13/2011 12:31:07 AM.
Project "C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\WorldScrollingGame\WorldScrollingGame.vcxproj" on node 2 (build target(s)).
InitializeBuildStatus:
  Touching "Release\WorldScrollingGame.unsuccessfulbuild".
ClCompile:
  C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /I"C:\Program Files\Microsoft DirectX SDK (June 2010)\Include" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\WorldScrollingGame" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\ai" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\dataLoader" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\game" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\graphics" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\gui" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\input" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\os" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\physics" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\text" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\timer" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\world" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\TechnologyPlugins\DirectXPlugin" /I"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\\WorldScrollingGame\GameEngine\TechnologyPlugins\WindowsPlugin" /Zi /nologo /W3 /WX- /O2 /Oi /Oy- /GL /D WIN32 /D NDEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Release\\" /Fd"Release\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt Bot.cpp GameAI.cpp GamePhysics.cpp WorldScrollingGame\WorldScrollingGame.cpp WRButtonEventHandler.cpp WRKeyEventHandler.cpp WRTextGenerator.cpp GameEngine\dataLoader\GameDataLoader.cpp GameEngine\dataLoader\TextFileReader.cpp GameEngine\dataLoader\TextFileWriter.cpp GameEngine\game\Game.cpp GameEngine\game\StringTable.cpp GameEngine\graphics\GameGraphics.cpp GameEngine\graphics\RenderList.cpp GameEngine\graphics\TextureManager.cpp GameEngine\gui\Button.cpp GameEngine\gui\Cursor.cpp GameEngine\gui\GameGUI.cpp GameEngine\gui\ScreenGUI.cpp GameEngine\input\GameInput.cpp GameEngine\TechnologyPlugins\DirectXPlugin\DirectXGraphics.cpp GameEngine\TechnologyPlugins\DirectXPlugin\DirectXTextureManager.cpp GameEngine\TechnologyPlugins\WindowsPlugin\WindowsGameInput.cpp GameEngine\TechnologyPlugins\WindowsPlugin\WindowsGameOS.cpp GameEngine\TechnologyPlugins\WindowsPlugin\WindowsGameTimer.cpp GameEngine\text\GameText.cpp GameEngine\world\AnimatedSprite.cpp GameEngine\world\AnimatedSpriteType.cpp GameWorld.cpp GameEngine\world\SparseLayer.cpp GameEngine\world\SpriteManager.cpp GameEngine\world\TiledLayer.cpp GameEngine\world\Viewport.cpp GameEngine\dataLoader\WorldLayer.cpp stdafx.cpp
  Bot.cpp
Bot.cpp(17): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
Bot.cpp(35): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
Bot.cpp(44): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
Bot.cpp(69): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
  GameAI.cpp
GameAI.cpp(25): warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
  GamePhysics.cpp
GamePhysics.cpp(17): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
GamePhysics.cpp(73): warning C4018: '<' : signed/unsigned mismatch
GamePhysics.cpp(83): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GamePhysics.cpp(83): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GamePhysics.cpp(83): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GamePhysics.cpp(83): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GamePhysics.cpp(105): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
GamePhysics.cpp(114): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
  WorldScrollingGame.cpp
  WRButtonEventHandler.cpp
  WRKeyEventHandler.cpp
WRKeyEventHandler.cpp(281): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
WRKeyEventHandler.cpp(281): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
WRKeyEventHandler.cpp(37): warning C4101: 'title' : unreferenced local variable
WRKeyEventHandler.cpp(38): warning C4101: 'counterText' : unreferenced local variable
  WRTextGenerator.cpp
WRTextGenerator.cpp(28): warning C4996: 'swprintf': swprintf has been changed to conform with the ISO C standard, adding an extra character count parameter. To use traditional Microsoft swprintf, set _CRT_NON_CONFORMING_SWPRINTFS.
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\swprintf.inl(85) : see declaration of 'swprintf'
WRTextGenerator.cpp(56): warning C4996: 'swprintf': swprintf has been changed to conform with the ISO C standard, adding an extra character count parameter. To use traditional Microsoft swprintf, set _CRT_NON_CONFORMING_SWPRINTFS.
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\swprintf.inl(85) : see declaration of 'swprintf'
  GameDataLoader.cpp
GameEngine\dataLoader\GameDataLoader.cpp(704): warning C4101: 'player' : unreferenced local variable
  TextFileReader.cpp
  TextFileWriter.cpp
  Game.cpp
GameEngine\game\Game.cpp(73): warning C4996: 'wcscat': This function or variable may be unsafe. Consider using wcscat_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\string.h(276) : see declaration of 'wcscat'
GameEngine\game\Game.cpp(329): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
GameEngine\game\Game.cpp(340): warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
  StringTable.cpp
  GameGraphics.cpp
  RenderList.cpp
  TextureManager.cpp
  Button.cpp
  Cursor.cpp
  GameGUI.cpp
GameEngine\gui\GameGUI.cpp(61): warning C4018: '<' : signed/unsigned mismatch
GameEngine\gui\GameGUI.cpp(93): warning C4018: '<' : signed/unsigned mismatch
GameEngine\gui\GameGUI.cpp(107): warning C4018: '<' : signed/unsigned mismatch
GameEngine\gui\GameGUI.cpp(133): warning C4018: '<' : signed/unsigned mismatch
  ScreenGUI.cpp
GameEngine\gui\ScreenGUI.cpp(67): warning C4101: 'renderItemToAdd' : unreferenced local variable
  GameInput.cpp
  Compiling...
  DirectXGraphics.cpp
GameEngine\TechnologyPlugins\DirectXPlugin\DirectXGraphics.cpp(405): warning C4101: 'result' : unreferenced local variable
GameEngine\TechnologyPlugins\DirectXPlugin\DirectXGraphics.cpp(507): warning C4101: 'result' : unreferenced local variable
  DirectXTextureManager.cpp
  WindowsGameInput.cpp
  WindowsGameOS.cpp
  WindowsGameTimer.cpp
  GameText.cpp
GameEngine\text\GameText.cpp(32): warning C4150: deletion of pointer to incomplete type 'TextGenerator'; no destructor called
          c:\users\eddie\documents\game programming cse380\worldscrollinggame\worldscrollinggame\gameengine\text\GameText.h(18) : see declaration of 'TextGenerator'
  AnimatedSprite.cpp
GameEngine\world\AnimatedSprite.cpp(81): warning C4553: '==' : operator has no effect; did you intend '='?
  AnimatedSpriteType.cpp
  GameWorld.cpp
GameWorld.cpp(71): warning C4018: '<' : signed/unsigned mismatch
GameWorld.cpp(128): warning C4018: '<=' : signed/unsigned mismatch
  SparseLayer.cpp
  SpriteManager.cpp
GameEngine\world\SpriteManager.cpp(61): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\SpriteManager.cpp(61): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\SpriteManager.cpp(72): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\SpriteManager.cpp(72): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\SpriteManager.cpp(72): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\SpriteManager.cpp(143): warning C4018: '<' : signed/unsigned mismatch
GameEngine\world\SpriteManager.cpp(155): warning C4018: '<' : signed/unsigned mismatch
GameEngine\world\SpriteManager.cpp(168): warning C4101: 'spriteType' : unreferenced local variable
  TiledLayer.cpp
GameEngine\world\TiledLayer.cpp(92): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\TiledLayer.cpp(98): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\TiledLayer.cpp(103): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\TiledLayer.cpp(109): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\TiledLayer.cpp(125): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
GameEngine\world\TiledLayer.cpp(126): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
  Viewport.cpp
  WorldLayer.cpp
  stdafx.cpp
ResourceCompile:
  C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /D _UNICODE /D UNICODE /l"0x0409" /nologo /fo"Release\WorldScrollingGame.res" WorldScrollingGame.rc 
Link:
  C:\Program Files\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\Release\WorldScrollingGame.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib d3dx9.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Release\WorldScrollingGame.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\Release\WorldScrollingGame.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\Release\WorldScrollingGame.lib" /MACHINE:X86 Release\WorldScrollingGame.res
  Release\Bot.obj
  Release\GameAI.obj
  Release\GamePhysics.obj
  Release\WorldScrollingGame.obj
  Release\WRButtonEventHandler.obj
  Release\WRKeyEventHandler.obj
  Release\WRTextGenerator.obj
  Release\GameDataLoader.obj
  Release\TextFileReader.obj
  Release\TextFileWriter.obj
  Release\Game.obj
  Release\StringTable.obj
  Release\GameGraphics.obj
  Release\RenderList.obj
  Release\TextureManager.obj
  Release\Button.obj
  Release\Cursor.obj
  Release\GameGUI.obj
  Release\ScreenGUI.obj
  Release\GameInput.obj
  Release\DirectXGraphics.obj
  Release\DirectXTextureManager.obj
  Release\WindowsGameInput.obj
  Release\WindowsGameOS.obj
  Release\WindowsGameTimer.obj
  Release\GameText.obj
  Release\AnimatedSprite.obj
  Release\AnimatedSpriteType.obj
  Release\GameWorld.obj
  Release\SparseLayer.obj
  Release\SpriteManager.obj
  Release\TiledLayer.obj
  Release\Viewport.obj
  Release\WorldLayer.obj
  Release\stdafx.obj d3d9.lib d3dx9.lib dinput8.lib dxguid.lib d3dx9d.lib winmm.lib 
  Generating code
c:\users\eddie\documents\game programming cse380\worldscrollinggame\worldscrollinggame\gameengine\technologyplugins\windowsplugin\windowsgameinput.cpp(82): warning C4715: 'WindowsGameInput::isLeftMouseButtonDown' : not all control paths return a value
c:\users\eddie\documents\game programming cse380\worldscrollinggame\worldscrollinggame\gameengine\gui\gamegui.cpp(98): warning C4715: 'GameGUI::checkCurrentScreenForAction' : not all control paths return a value
c:\users\eddie\documents\game programming cse380\worldscrollinggame\worldscrollinggame\gameengine\graphics\renderlist.cpp(103): warning C4715: 'RenderList::next' : not all control paths return a value
  Finished generating code
  WorldScrollingGame.vcxproj -> C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\Release\WorldScrollingGame.exe
Manifest:
  C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\Release\WorldScrollingGame.exe;#1" /manifest Release\WorldScrollingGame.exe.intermediate.manifest
FinalizeBuildStatus:
  Deleting file "Release\WorldScrollingGame.unsuccessfulbuild".
  Touching "Release\WorldScrollingGame.lastbuildstate".
Done Building Project "C:\Users\Eddie\Documents\Game Programming CSE380\WorldScrollingGame\WorldScrollingGame\WorldScrollingGame.vcxproj" (build target(s)).

Build succeeded.

Time Elapsed 00:01:22.27
