I just discovered a small glitch with the prefix name and the tile height. The changes are up and feel free to download the latest version.
Ive been keeping myself busy learning linux and how to write code for it / write code for the kernal. That was tough but now I have some time to add some of my new projects to the site. I created a program that can convert roman numerals to numbers and numbers to roman numerals which can be downloaded here. Another program I created is an image splitter that will take an image and break it up into user specified tiles, this can be downloaded here.
I also uploaded the source code for all the new applications and re-organized some of the other code on here.
I’m releasing Zombie Apocalypse v1.0 tonight. There are still some glitches with saving but hopefully I can fix them in the next update. Have fun! Any questions feel free to email me.
I’ve been working on polishing alot of my work lately and I was able to fix movement and jumping problems with Zero in Snow Samurai. I’m about to release Katianie Stratego soon that uses a left for dead theme for the pieces and the game board. Katianie Stratego will also be able to load and save replays along with having both an easy and difficult AI.
I will be uploading one of my biggest projects yet “Stony Brook Zombie Apocalypse”. Me and two of my friends worked on this game together during the spring semester and used a game engine provided to us by our instructor. I will leave the game open source. Ive been polishing this game for the past month or so by adding new graphics and fixing some glitches. I’ll try to release the game soon.
I just got done putting together the .exe for the Snow Samurai game. Its still a work in progress but Here it is anyway!
So I was reading up on XNA 3D Programming and I created a class that makes making 3D cubes much easier (I’ll post it in source code in a bit). I’ll also put up the main class along with it so you can see how its used (Note: if you look at the source code to Riemer’s XNA book you’ll see i got most of it from there).
The Tank game isn’t going to happen . I was able to make it so the tanks would lie flush on the curve along with correct(or as close as i could possibly make it) positioning of the cannon. The problem is with the explosions, there’s a lot of back and fourth with the set and get data methods which makes the game very slow and unfortunately theirs no real work around this.
I have some things in the works atm. I’m reading up on 3D game programing and working on a 2D tank game similar to gunbound. So hopefully I can get the tank game up and running soon but it still needs a lot of work. As for the 3D programing, I hope to get a small 3D game up soon as well.