Working on Unreal Engine 4

July 18th, 2015 • UncategorizedNo Comments »

Owen and I started working on our game “The Ether” and Owen finished almost all of the design for the game thus far. I’m starting the coding process and one of the first things I’m doing is making a UI. Currently I’m working on making a drag and drop window and once I get that done I will write up a tutorial on making an inventory from scratch using Slate.

I worked on making a tutorial for getting started with slate called “Hello Slate”, It is a simple “Hello World” text display using slate. The example also starts to dive into custom buttons (since that tutorial was next on the page). Here is a link to the tutorial and the full project can be downloaded at the bottom of the tutorial (or here).

Modern OpenGL Programming

February 12th, 2015 • UncategorizedNo Comments »

When I started learning about OpenGL, It was still using immediate mode and did not use shaders. Over time shaders were starting to be introduced but were still extensions and not built in so there was a lot of mixing of the two with immediate mode and all that shit, not to mention you still needed to use old Win32 code to set up the window. More recently OpenGL has built in their shader stuff and also the GLFW library now exists for making the window and handling keyboard and resizing callbacks from the window as well.

So for the past week, I’ve been working on an Modern OpenGL project that uses GLFW, GLEW and modern shader code. Here is a screen shot of the project, it contains a Floor and a rotating cube on two axis.

Cube rotating above a floor

In the code, The Cube and the floor could both inherit from a parent class since they share some things but I decided not to do this for clarity reasons. GLFW currently has some issues when clicking the X to close, so to close the project properly hit ESC.

Here is a link to the project and if there are any questions feel free to email me (!


January 21st, 2015 • UncategorizedNo Comments »

I made a few implementations of useful/interesting things in C to illustrate different algorithms such as hashing, use of data structures, multi-threading, etc. Here are some of the examples:

Binary Search of an Array.
Breadth First and Depth First search on a tree.
Counting the number of occurrences in an array. (Example of hashing).
Finding the longest “run” of consecutive numbers in an array.
Merge Sort.
Multi-threaded programing in C.
Reversing a linked list.


May 24th, 2014 • UncategorizedNo Comments »

I just released a program for Android phones on the Google Play store. It’s called AwayReply, It allows you to set a custom message and when enabled, it automatically will send that message to anyone that texts you. The app is free and its still in early beta so if you have any problems feel free to email me (

Here is the app

Who is that Actor Program

November 7th, 2013 • UncategorizedNo Comments »

So It was a Friday night and I was like “What do people do for fun on Friday nights?” so I decided to make a program of-course. I wanted to be able to ask the question “Who was that guy/gal that was in (movie A) and (movie B)?” so for example you want to know all the people that were in both The Matrix and Burn Notice, it would return the list of all the actors that were in both movies/shows. Here is a link to the application.

Essentially what the program does is it sends HTTP get requests to IMDb pages. Then I get the IMDb pages for both movies and parse out all the actors/actresses in both movies. Then I compare all those actors/actresses and display only the ones in both. The source code is available on the Source Code page under Who is that Actor.

Ray Tracer

August 13th, 2013 • UncategorizedNo Comments »

So I found a tutorial on about how to make a simple ray tracer. Using the tutorial I cleaned up a lot of the code and made it so the user can enter custom parameters for screen dimensions and field of view. You can set the resolution (the screen dimensions) very high but at like 11,000 x 11,000 it will take up to 5 hours to generate the image (but it will look amazing). On top of that, you can also modify the items.txt file to add/remove spheres, specify their colors and other parameters.

The Ray Tracer can be found in the applications page and the source code to the ray tracer is also posted in the source code page. If you want to see what came out of the ray tracer after I specified 11000×11000 with fov 60 and a high ray depth, click here.

Video Tutorials

August 8th, 2013 • UncategorizedNo Comments »

So I decided to make more video tutorials for computer science stuff. I posted the YouTube embeds on the videos page or look up Katianie9 on YouTube.

Fixed small glitch with Waffle Splitter.

March 9th, 2013 • UncategorizedNo Comments »

I just discovered a small glitch with the prefix name and the tile height. The changes are up and feel free to download the latest version.

New Applications

February 16th, 2013 • UncategorizedNo Comments »

Ive been keeping myself busy learning linux and how to write code for it / write code for the kernal. That was tough but now I have some time to add some of my new projects to the site. I created a program that can convert roman numerals to numbers and numbers to roman numerals which can be downloaded here. Another program I created is an image splitter that will take an image and break it up into user specified tiles, this can be downloaded here.

I also uploaded the source code for all the new applications and re-organized some of the other code on here.

Stony Brook Zombie Apocalypse

August 11th, 2011 • UncategorizedNo Comments »

I’m releasing Zombie Apocalypse v1.0 tonight. There are still some glitches with saving but hopefully I can fix them in the next update. Have fun! Any questions feel free to email me.

Upcoming releases and Snow Samurai bug fix

July 16th, 2011 • UncategorizedNo Comments »

I’ve been working on polishing alot of my work lately and I was able to fix movement and jumping problems with Zero in Snow Samurai. I’m about to release Katianie Stratego soon that uses a left for dead theme for the pieces and the game board. Katianie Stratego will also be able to load and save replays along with having both an easy and difficult AI.

I will be uploading one of my biggest projects yet “Stony Brook Zombie Apocalypse”. Me and two of my friends worked on this game together during the spring semester and used a game engine provided to us by our instructor. I will leave the game open source. Ive been polishing this game for the past month or so by adding new graphics and fixing some glitches. I’ll try to release the game soon.

Snow Samurai v1.0 is out!

April 13th, 2011 • UncategorizedNo Comments »

I just got done putting together the .exe for the Snow Samurai game. Its still a work in progress but Here it is anyway!

3D Cubez!

August 14th, 2010 • UncategorizedNo Comments »

So I was reading up on XNA 3D Programming and I created a class that makes making 3D cubes much easier (I’ll post it in source code in a bit). I’ll also put up the main class along with it so you can see how its used (Note: if you look at the source code to Riemer’s XNA book you’ll see i got most of it from there).

The Tank game isn’t going to happen :(. I was able to make it so the tanks would lie flush on the curve along with correct(or as close as i could possibly make it) positioning of the cannon. The problem is with the explosions, there’s a lot of back and fourth with the set and get data methods which makes the game very slow and unfortunately theirs no real work around this.


August 9th, 2010 • UncategorizedNo Comments »

I have some things in the works atm. I’m reading up on 3D game programing and working on a 2D tank game similar to gunbound. So hopefully I can get the tank game up and running soon but it still needs a lot of work. As for the 3D programing, I hope to get a small 3D game up soon as well.

WordPress got messed up >_<

July 18th, 2010 • UncategorizedNo Comments »

I have to redo the whole site because the wordpress data got messed up….O well it shouldn’t take long….be back soon